Exponential Zone environment render
Kedoshim Studios

Virtual Production

Real-time environments · Cinematic renders · Unreal Engine world-building · Generative AI workflows

Through our contract work with Real Studios, Kedoshim Studios personnel have played an integral part in the virtual production pipeline for a handful of projects — crafting large-scale environments, delivering cinematic renders, and bringing the full power of Unreal Engine 5 to gospel-driven productions worldwide.

Exponential Zone — 8km environment render
Environment Art
Virtual Production2025

Exponential Zone — E10 Conference

Teach Every Nation & Real Studios

An 8km × 4.5km open world spanning dense forests, enormous mountains, four architecturally distinct cities, and a sprawling river system with waterfall and rapids — all built in Unreal Engine 5 for Bruce Wilkinson’s Exponential Zone conference.

8 × 4.5km
World scale
50+
Renders delivered
4
Distinct cities
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The Real Story: Saint Nicholas — production still
VP Supervisor
Virtual Production · Short Film2024

The Real Story: Saint Nicholas

Real Studios & Revelation Media

Xavier Alleyne served as Virtual Production Supervisor, Environment Artist, and UE Generalist — assembling every scene, environment, and prop under the direction of Andrew Librizzi, with global distribution through Revelation Media.

UE5
Engine
$30,641
Raised
303
Backers
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Luke33 — production still
UE Generalist
Virtual Production · Animated Series2025

Luke33

Revelation Media

A 24-episode cinematic animated presentation of the complete Gospel of Luke — built for global deployment across 7,000+ language communities. Xavier served as Unreal Engine Generalist, building the real-time environments in a hybrid Unreal Engine + generative AI pipeline.

24
Episodes
7,000+
Languages
Gen AI
+ Unreal workflow
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Comic Collection Replica — UE5 render
Cinematic Render Personal Project
Unreal Engine 5 · Cinematic2025

Comic Collection Replica

The Xplanations · Xavier Alleyne

A photorealistic 3D recreation of Xavier’s personal Christian comic book collection, built entirely in Unreal Engine 5 for The Xplanations YouTube channel. A solo showcase of lighting, material, and cinematic rendering craft.

UE5
Engine
Solo
Production
YouTube
Platform
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1 Samuel 16 — MetaHuman demo scene
MetaHuman One-off Demo
MetaHuman · Virtual Production2025

The Anointing of David

Real Studios & iBible Films

A one-off MetaHuman UE 5.6 workflow test set in the ancient landscapes of Bethlehem — the pivotal moment God sends Samuel past seven of Jesse’s sons to anoint the youngest, the shepherd boy David, as king of Israel.

UE 5.6
Engine
MetaHuman
Pipeline
1 Sam 16
Scripture
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