Real-time environments · Cinematic renders · Unreal Engine world-building · Generative AI workflows
Through our contract work with Real Studios, Kedoshim Studios personnel have played an integral part in the virtual production pipeline for a handful of projects — crafting large-scale environments, delivering cinematic renders, and bringing the full power of Unreal Engine 5 to gospel-driven productions worldwide.
Environment Art
Teach Every Nation & Real Studios
An 8km × 4.5km open world spanning dense forests, enormous mountains, four architecturally distinct cities, and a sprawling river system with waterfall and rapids — all built in Unreal Engine 5 for Bruce Wilkinson’s Exponential Zone conference.
VP Supervisor
Real Studios & Revelation Media
Xavier Alleyne served as Virtual Production Supervisor, Environment Artist, and UE Generalist — assembling every scene, environment, and prop under the direction of Andrew Librizzi, with global distribution through Revelation Media.
UE Generalist
Revelation Media
A 24-episode cinematic animated presentation of the complete Gospel of Luke — built for global deployment across 7,000+ language communities. Xavier served as Unreal Engine Generalist, building the real-time environments in a hybrid Unreal Engine + generative AI pipeline.
Cinematic Render
Personal Project
The Xplanations · Xavier Alleyne
A photorealistic 3D recreation of Xavier’s personal Christian comic book collection, built entirely in Unreal Engine 5 for The Xplanations YouTube channel. A solo showcase of lighting, material, and cinematic rendering craft.
MetaHuman
One-off Demo
Real Studios & iBible Films
A one-off MetaHuman UE 5.6 workflow test set in the ancient landscapes of Bethlehem — the pivotal moment God sends Samuel past seven of Jesse’s sons to anoint the youngest, the shepherd boy David, as king of Israel.